Looking for a 2D camera system that is fast, flexible, and well documented?
- Flexible camera bumpers (one screen at a time scrolling, hidden passage side areas, and many more level configurations)
- Targeting system that makes panning to reveal events, highlighting items, or changing the target player a snap
- Manually controllable zoom
- Automatic zooming to keep multiple targets on screen
- Public event callbacks accessible by your code
- Collection of example scripts and scenes demonstrating how you can build your custom game functionality on top of the core camera system
- Resolution and aspect ratio independent